AI Insights · Timothy · October 2021
Top 5 io Games Performance on Android in Turkey, Q3 2021
In Q3 2021, the top 5 io games on Android in Turkey saw varied performance in downloads, revenue, and active users, with notable trends for each app.
During the third quarter of 2021, the top 5 io games on the Android platform in Turkey demonstrated a range of performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each app.
slither.io by Lowtech Studios showed a consistent revenue pattern, peaking at around $5 weekly. Downloads varied, reaching a high of approximately 63K in mid-July and then gradually declining to about 25K by the end of September. Active users also saw a decline from around 530K in July to roughly 294K in late September.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced a notable increase in revenue, peaking at $76 in the final week of September. Weekly downloads fluctuated, with a high of about 56K in mid-July, tapering off to around 30K by the end of the quarter. Active users remained relatively stable, hovering around 578K towards the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games saw a varied revenue pattern, peaking at $24 in early August. Weekly downloads peaked at approximately 47K in mid-July and then stabilized around 37K by the end of the quarter. Active users showed a slight increase towards the end, reaching around 271K in late September.
insect Evolution from Infinite light years, despite being a newer entrant, had impressive download numbers initially, peaking at about 170K in late August. However, downloads and active users saw a decline, with downloads falling to around 16K and active users dropping to about 37K by the end of September.
state.io — Conquer the World, also from CASUAL AZUR GAMES, exhibited a notable increase in revenue, peaking at $24 in mid-August. Weekly downloads showed a positive trend, reaching approximately 41K by the end of September. Active users remained relatively stable, with slight fluctuations around 66K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.